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Mechanical Engineer Virtual Reality

Job ID
R2613574
Date posted
03/17/2026
Location
Bengaluru, Karnataka
Category
Engineering

Who We Are

Applied Materials is a global leader in materials engineering solutions used to produce virtually every new chip and advanced display in the world. We design, build and service cutting-edge equipment that helps our customers manufacture display and semiconductor chips – the brains of devices we use every day. As the foundation of the global electronics industry, Applied enables the exciting technologies that literally connect our world – like AI and IoT. If you want to push the boundaries of materials science and engineering to create next generation technology, join us to deliver material innovation that changes the world. 

What We Offer

Location:

Bangalore,IND

You’ll benefit from a supportive work culture that encourages you to learn, develop, and grow your career as you take on challenges and drive innovative solutions for our customers. We empower our team to push the boundaries of what is possible—while learning every day in a supportive leading global company. Visit our Careers website to learn more. 

At Applied Materials, we care about the health and wellbeing of our employees. We’re committed to providing programs and support that encourage personal and professional growth and care for you at work, at home, or wherever you may go. Learn more about our benefits

As a Mechanical Engineer, you’ll leverage your strong foundation in physics, mathematics, and materials science to process and resolve mechanical problems, design and implement custom mechanical tooling and associated processes, and enable the handling, assembly, and disassembly of parts, components, sub-assemblies, and final assemblies throughout the product life cycle. You'll be responsible for designing, developing, and modifying mechanical engineering layouts, schematics, and specifications. You will oversee manufacturing and installation processes, ensuring adherence to industry standards and regulations-- and you'll coordinate the procurement and assembly of mechanical components and equipment for design projects, identifying sources of critical parts and subsystems to resolve technical issues.

Mechanical Engineering Virtual Reality  

Role Summary 

We are seeking a skilled Mechanical Engineer with strong expertise in CAD modeling and a passion for immersive technology to help design and develop Virtual Reality (VR) training simulations. In this role, you will translate real‑world mechanical systems, equipment, and processes into highly accurate 3D models and interactive VR training experiences. 

The ideal candidate brings a solid foundation in mechanical engineering principles, proficiency with CAD tools, and an interest in applying those skills within modern simulation environments. You will collaborate closely with software developers, instructional designers, and domain experts to create realistic, safe, and effective VR training modules used by technicians, engineers, and field personnel. 

Key Responsibilities 

1. Engineering-to-VR Asset Creation 

• Translate complex mechanical drawings, CAD models, and specifications into accurate, VR-ready 3D models and assemblies. 

• Maintain correct scale, tolerances, interfaces, and part relationships consistent with engineering intent. 

• Interpret incomplete or ambiguous engineering data and collaborate with subject-matter experts to resolve issues. 

• Create high quality virtual reality simulation using the framework  

• Align with SME and other team members for mechanical accuracy and timely delivery. 

• Build assemblies and sub-assemblies suitable for interactive training, including exploded views and service-oriented breakdowns. 

2. Real-Time Optimization for VR 

• Create real-time-ready geometry using best practices for VR and game engines, including clean topology, efficient UV layouts, and appropriate polygon budgets. 

• Bake high-poly detail into low-poly assets using normal maps and supporting texture maps. 

• Optimize assets for draw calls, texture memory usage, and shader complexity based on VR performance constraints. 

3. Texturing, Materials, and Visual Clarity

• Create high-quality Physically Based Rendering (PBR) materials using metal/roughness workflows. 

• Produce textures, decals, and material variants that enhance realism while supporting training clarity. 

• Develop visual variants such as simplified models, cutaways, highlights, and color-coded components to support instructional goals. 

• Ensure materials respond correctly across varied lighting conditions used in VR training scenarios. 

4. Workflow, Reviews, and Delivery 

• Follow a consistent end-to-end modeling pipeline from CAD ingestion through mesh preparation, optimization, texturing, review, and final polish. 

• Prepare assets with clean hierarchies, pivots, naming conventions, and documentation for seamless integration into VR applications. 

• Participate in design and technical reviews, incorporating feedback from engineers, developers, and instructional designers. 

Required Qualifications 

• 5+ years of professional experience creating real-time 3D assets for VR, games, simulation, or interactive training. 

• Strong proficiency with at least one major DCC tool such as Blender, Maya, or 3ds Max. 

• Demonstrated experience with real-time asset optimization, including LODs, baking, and texture optimization. 

• Mechanical engineering background (degree or equivalent practical experience) with the ability to interpret technical drawings and CAD data. 

• Portfolio demonstrating hard-surface and mechanical modeling with evidence of real-time optimization. 

Preferred / Nice-to-Have Qualifications 

• Experience developing assets for industrial equipment, manufacturing tools, or technical training content. 

• Knowledge of 3D engine link Unity 3D and Unreal 

• Familiarity with Unity or Unreal Engine for validating scale, lighting, and performance. 

• Experience working with CAD-to-real-time conversion pipelines. 

• Understanding of VR-specific usability considerations such as scale perception, visual comfort, and interaction clarity. 

Tools & Technologies 

• Modeling / DCC Tools: Blender, Maya, 3ds Max (ZBrush optional for high-detail sculpting) 

• Texturing & Materials: PBR workflows, Substance Painter or equivalent tools 

• Optimization Techniques: LOD generation, texture atlases, normal map baking, polygon and draw-call optimization 

• Real-Time Platforms: Unity and/or Unreal Engine (for asset validation and integration support) 

• File Formats & Delivery: Real-time optimized formats such as FBX and glTF, with clean hierarchies and d 

Additional Information

Time Type:

Full time

Employee Type:

Assignee / Regular

Travel:

No

Relocation Eligible:

Yes

Applied Materials is an Equal Opportunity Employer. Qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.